Blog · From the bench

Paper vs Spigot in 2026: what actually matters

The short header

Spigot is fine and Paper is faster — but the fork you pick matters less than three settings and one profiler. What to measure before you blame the software, or buy more hardware.

What the fork actually gives you

Spigot is CraftBukkit plus years of patches. Paper is Spigot plus a second layer of patches that mostly does one thing: keep work off the main thread and throw away work nobody can see. Async chunk loading and saving, optimized lighting, entity ticking that skips what players can't perceive — most of it originally written for networks with hundreds of players, all of it useful at twenty.

In 2026 the interesting branch is Folia, Paper's experiment with tick regions owned by separate threads. For a normal survival or minigame network Paper is the default and Spigot is the exception you choose for a reason.

Three settings before you touch anything

Fork arguments take hours; these three take ten minutes and usually win:

  • view-distance and simulation-distance. Ten and eight is generous for most servers. Drop the lobby to six, keep gameplay worlds at eight, and let per-player view distance on the proxy handle the flex.
  • Entity activation range. Animals 32, monsters 32, villagers 16. Idle entities stop thinking every tick; farms outside those ranges cost almost nothing.
  • Chunk GC. Empty worlds unload on a timer instead of lingering in memory forever.

That list has fixed more lag than any fork discussion I've sat through.

Measure, don't argue

Install spark, run /spark profiler --timeout 20 during a normal evening, and read MSPT — not TPS. TPS sits at a polite 20 while MSPT drifts 45 to 55, and one busy update tips the whole thing over. Timings is deprecated; a spark report is shareable, readable, and the first thing any good plugin author asks for.

A typical twenty-player survival on Paper 1.21 with the three settings above sits at 8–14 ms MSPT on a 4 GHz core. That's the number you're defending.

AreaPaperSpigot
Chunk IOAsync by defaultMostly synchronous
Tick optimizationsMany, upstreamed continuouslyBase set only
Plugin compatibilityNear-totalTotal
Profilingspark first-classManual setup

When Spigot is still the right call

Three real cases: a paid plugin that explicitly refuses Paper builds (rare, but it happens), a legacy server pinned to a version Paper dropped, and the week you're debugging what looks like a Paper-specific bug. Otherwise the answer is boring — Paper, three settings, spark, sleep.

Sources

PaperMC docs — Getting started — read on September 2026

spark — Minecraft profiler — read on September 2026

About RnK

RnK is a Minecraft developer with six years in the game — plugins, server setups and performance work across Paper, Spigot and Folia backends. Three networks run day to day; the rest of the time is client work. The bench is open on Discord.

Read next

Crossplay without the lag: Geyser + Floodgate done right