Six years, logged.
From breaking my first survival server to running three networks and shipping for others — the whole run, year by year.
- 2020
First server
Started my own survival server, broke it properly, learned Java and Linux the hard way — fixes at 3 AM, players waiting.
- 2021
First paid work
Server setups, plugin fixes and config work for Romanian networks — the first bills paid in blocks.
- 2022
Custom plugins
Moved from patching to writing: game modes, events, shop systems — plugins built from a blank project, shipped as jars players never notice.
- 2023
Network scale
Crossplay, proxies, performance passes — servers where a bad build means thousands of players noticing at once.
- 2024
Three of my own
Launched and kept alive my own networks — same code, same pager, my own money on the line.
- 2026
Today
Building for others while mine run — setups, plugins, performance, support. Twelve servers on this page, and counting.
— of Minecraft development: every version bump, every broken API, every migration done live. Chef says experience? Experience.