“FAQ” Asked, answered · 18 questions · 4 topicsEvery answer on one pageEach one with its own link

Frequently asked questions, answered.

What I do, how the numbers work, what six years actually bought, and how a job starts.

PricingProjectsExperienceHelp

01 / 04

The basics

5

questions

Minecraft development: plugins written from scratch, server setups, performance work and ongoing support for networks of any size. See projects for who it was done for.

Six years — since 2020. First server broken in week one, first paid job in 2021, twelve servers later. The full run is on experience.

Lethium, minecraft-og, relaxmc, epiclands, Tridentmc, multiplay, uniquenetwork, pcsmania and redtrap — plus my own three: shinymc, rankedmc and shadowromania. Each entry in projects says what I did there.

Minecraft is the day job — Java, proxies, plugins, panels. Adjacent work (small web panels, Discord bots) gets quoted the same way, on Discord.

Current Paper and Purpur, plus legacy cores when a server still needs them — and crossplay via Geyser and Floodgate when Bedrock players matter.

02 / 04

Pricing

5

questions

The starting price — most single fixes land there. You describe the problem, I confirm the number before touching anything. Full sheet on pricing.

Crashes, error logs, misconfiguration, lag hunting — cause found, fix shipped, and a short explanation of why it happened.

A server online and configured properly: core, permissions, essential plugins, spawn, backups — a clean base to build on.

From 15€ for small ones. Bigger game modes get a flat quote up front, you approve it, then I build — and you get the code.

No. One price per job, paid when it's done. Ongoing work (hire for dev) is agreed case by case on Discord before anything starts.

03 / 04

Experience

4

questions

Version migrations, crossplay, proxies, game modes, leaderboards, shops, events — all on live servers with real player bases. The screenshots are from those jobs.

Season systems end to end — resets, leaderboards, ranked play — for networks where a bad Friday means thousands of players notice.

Live-server emergencies are the normal mode: reproduce, fix, deploy, verify — then write down what happened so it doesn't repeat.

shinymc, rankedmc and shadowromania — my own money and my own pager. Anything I ship for you has already survived me.

04 / 04

Working together

4

questions

Discord first — most messages answered within the day, usually within minutes. Live-server emergencies jump the queue.

Message on Discord with what you need, or what's broken. I confirm scope and price, you say go, I build.

Yes — hire for dev: retainers and long projects get their own terms, agreed on Discord before anything starts.

Bugs in my own work get fixed free — same codebase, same hands. Ping me on Discord with the log.

Ask it, and we'll answer it.

Didn't land here? The help center walks through ordering, delivery and fixes step by step — or ask me directly, most messages get answered the same day.