lethium
worked onLongest-running contract — kept the lobby and the minigame fleet current across version bumps, wrote the season-reset tooling, and untangled a proxy setup that fell over on every restart.
Nine networks built for other teams, three I own and run myself. Under each one, what I actually did there. Click an IP to copy it.
Worked with 9 servers
Longest-running contract — kept the lobby and the minigame fleet current across version bumps, wrote the season-reset tooling, and untangled a proxy setup that fell over on every restart.
OG-style survival: rebalanced the economy plugins, chased down the chunk-loading lag that drove players off at peak, and took over maintenance of their custom crates.
Community survival — permissions rebuilt from scratch, a Geyser crossplay trial, and the config pass that made restarts boring, which is the whole job.
Their Gens Raid realm: the featured-realm panel, season and leaderboard holograms, and the in-game setup guides — the screenshots further down this page are from this build.
Romanian network — lobby rebuild, weekly event rotations, and a performance pass on a box that was one bad plugin away from folding at peak hours.
Multi-mode network: unified permissions across game modes, plugin integration work after their big content update, and stabilizing the backend while players stayed online.
Setup from a blank panel: core, permissions, the essential plugin stack, spawn and the first game modes — handed over with docs so the new owner could run it alone.
Gaming community server — kit systems, Discord-to-server glue, and steady maintenance while their player base grew through the first season.
Grind-server work: rank and prestige flow, anti-grief hooks, and debugging the economy sinkholes that were inflating prices every weekend.
Owned & run 3 servers
Mine from day one — the plugins, the maps, the shop, the events and the 3 AM decisions. Six seasons of iterations live on it; everything experimental dies here first.
Competitive PvP ladder: queue, seasons, Elo-style ranks and the leaderboard holograms — my testing ground for matchmaking and anti-smurf logic.
Romanian survival network — the sandbox where new plugin ideas get built in public, shipped to real players and refined before they ever reach client work.
Screenshots 7 shots — from the servers






